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![image](https://github.com/user-attachments/assets/2c794f44-c2f6-4f3b-b7db-12b159ad0ae4)
Getting this weird flickering line artifact on my sprite's edge after I rotate it.
I can't seem to figu…
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bug:
- [x] collision && trigger event
- [ ] bug: play animation(./test/_Quote)
- [ ] fixed keyboard event callback
- [ ] play audio failed on web platform
- [ ] ui always anchor on the top left …
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### Minetest version
```true
At least from Minetest 5.4.0 up to 5.9.0, didn't test anything earlier
```
### Irrlicht device
_No response_
### Operating system and version
Devuan Daedalus (eq to …
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IMO, the way we generate atlases is flawed and wrongly encourages using atlas indices. This is particularly apparent when dealing with sprite animations: have an atlas with two sprite-sheets (gabe and…
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### Tested versions
-Reproducible in Version 4.2.1 Stable
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0…
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### Issue Checklist
- [X] I have properly named my issue
- [ ] I have checked the Issues/Discussions pages to see if my issue has already been reported
### Platform
Itch.io (Downloadable Build) - W…
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In map_city we have a lot of water because ZTM City is placed in the middle of a sea side.
Add some boats which can just sit inside of the water for now.
We will add more movements and interaction…
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### Describe your bug here.
I believe a similar bug has been listed here, but this one kinda encompasses all bugs of a similar nature.
Basically, after making a sprite with the "No Animation" or "…
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Hi,
would it be possible to implement text with arbitrary rotation in the display component?
It would also be useful to implement sprites like in the TFT_eSPI library, including transformations/ani…