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The module work for the most perfectly,
but:
1. wounds and fatigue dont increase over maximum value set, needed for trigger other module for mark incapacitated
2. roll option dont work with "SWADE …
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Hey ho. Love the tools.
I run a game which uses other kinds of coins (specifically SWADE Dark Sun). I'd love to be able to use the SWADE/PF coin macro.
Not being a programmer, I looked at the m…
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Disclaimer: This came up while testing my GoDice with the Savage Worlds Adventure Edition (SWADE) system.
When rolling exploding dice either off of a SWADE character sheet or manually in the chat, …
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Good morning!
I was just looking through my starred projects on Github and rediscovered this repo, I probably originally found it from Reddit.
I tried updating your Deadlands character sheet (re…
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version 0.7.9
SWADE version 0.16.2
When the turn cycles (either by selecting "next" on last combatant or selecting "next turn"), the marker remains on the last combatant. It doesn't switch to the …
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![asdasdas](https://user-images.githubusercontent.com/27917284/111515160-5e0a6000-874a-11eb-862d-a1e1a0d65484.JPG)
In SWADE, the majority of non-wildcard "Extra" characters don't make use of wounds…
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Am I missing something in the character builder. When my players and I select Human (they get a free d6 stat), and I go to assign attributes, I only have 5 attribute points to spend. If I bump my firs…
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A continuation of #8291 to capture proposed work that was not done as part of that issue. In the words of the original requestor:
> The ideal solution to all of this, is a registration API much lik…
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If a stat block is imported which has `@w` but no damage listed, the actor isn't created.
Suggestion: If `@w` is used but no damage found, leave the damage field blank instead. Sometimes it makes sen…
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We should use a unique command for damage rolls that follows the logic of the rules from SWADE. It should be re-rollable.
Damage rules pages: `66`, `90`, `94`, `117-118`