-
```
Name of feature or asset: Map Generator
Feature / Asset Description
---------------------------
Will generate an organized map using an ASCII based map file format that will
allow us to create t…
-
```
It is quite obvious that users need to be able to procedurally generate terrain.
Different methods of generation shall be provided:
- Random/perlin noise
- Fractal
- User-provided functor
- Pseudo…
-
Put all code here for Terrain Generation Ideas.
-
-
```
It is quite obvious that users need to be able to procedurally generate terrain.
Different methods of generation shall be provided:
- Random/perlin noise
- Fractal
- User-provided functor
- Pseudo…
-
Minecraft 1.14.4
Wild Nature: 2.1.6.1
Forge: 28.2.3
Not sure if this is intended or not, but getting some odd 'second layer' jungles.
![WildNatureJungle](https://user-images.githubusercontent.co…
-
```
It is quite obvious that users need to be able to procedurally generate terrain.
Different methods of generation shall be provided:
- Random/perlin noise
- Fractal
- User-provided functor
- Pseudo…
-
```
It is quite obvious that users need to be able to procedurally generate terrain.
Different methods of generation shall be provided:
- Random/perlin noise
- Fractal
- User-provided functor
- Pseudo…
-
Making procedure generation of terrain
-
Biome that massively deepens ocean
Potential use of copper.
Copper diving bell.
Expansive ocean ruins city.
- [ ] #16
- [x] Gravel Patches / Archeology
- [x] Bell
- [ ] Downs spawning