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D:\DiffSynth-Studio-main\diffsynth\models\attention.py:54: UserWarning: 1Torch was not compiled with flash attention. (Triggered internally at ..\aten\src\ATen\native\transformers\cuda\sdp_utils.cpp:4…
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除了降低分辨率,步数,等参数设置,还有什么其他加速方法吗比如支持lcm,animateDiff-Lightning
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En este issue, iremos apuntando los resultados de los commits más importantes de este paso. Para ello, adjuntaremos capturas de pantalla con una pequeña descripción de lo que se ha hecho.
De esta f…
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Traceback (most recent call last):
File "F:\Code\Python\Diffutoon01\DiffSynth-Studio\sd_toon_shading.py", line 57, in
output_video = pipe(
^^^^^
File "F:\Code\Venv\diff…
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**Describe the project you are working on:**
I am building a VRM importer for Godot. VRM is a glTF extension based around distribution of stylized non-realistic characters such as models available …
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Various possible approaches:
- Draw lines, apply polygon offset to faces (simplest but mediocre quality/performance)
- Fragment shader based approaches (relies on including barycentric coordin…
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![new super mario bros-5](https://cloud.githubusercontent.com/assets/2175324/24834317/a5758cb2-1caf-11e7-85de-0cbb9208da0d.png)
Playthrough recorded on 3DS for reference: https://www.youtube.com/wa…
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Currently using version 8.1.166, when I'm locking the shader every instance of Add Pass Lighting gets "ignored" when using Toon as the Lighting Type. Light still reflects on the surface of the mesh bu…
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This issue focuses on porting the Godot Shaders repository from Godot 3 to Godot 4.3. The repository contains a collection of shaders and demo scenes for 2D and 3D games. The goal is to update the sha…
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