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Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildCookRun -project="C:\Users\valetsec\Documents\Unreal Projects\SMG037UE5\SMG…
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**Describe the bug**
Unreal's build system throws a lot of API error logs when trying to compile with LibTorch 2.4.1+.
**Snippet of Build Log spam**
https://pastebin.com/u6q43vW5
**Environ…
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# Procedural Map Generation System in UE5.4 (Similar to *Slay the Spire*)
**Description**
Implement a procedurally generated map system in Unreal Engine 5.4 using C++. The map should resemble th…
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1. What is this pain
2. Lol
```c++
#if SOL_IS_ON(SOL_INSIDE_UNREAL_ENGINE_I_)
#ifdef check
#pragma push_macro("check")
#undef check
#endif
#endif // Unreal Engine 4 Bullshit
#if SOL_IS_ON(S…
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When I try to build the 1.8.0 plugin in my project it fails with the following errors. Using UE 5.3.2 and XCode 14.3.
Have downloaded the 1.8.0 [WebRTC library](https://github.com/millicast/millic…
tonyv updated
3 months ago
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When I start Unreal Engine 5, the button "VR Preview" in the play mode menu is greyed out.
Steps to reproduce the behavior:
1. Start the VR Template Project in Unreal Engine 5
2. Click on the p…
Bengt updated
1 month ago
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**Project description**
Now that we have access to Unreal Engine 5's source code, it would be nice to have a ue5 package which corresponds to the main branch of UE5 `ue5-main`.
The [quick start](…
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Will there be an update on these? I really hope the project is still going!
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Preprocessor 'PLATFORM_XBOXONE' got removed in the lastest Unreal Engine 5.1
Please fix ImGuiImplementation.cpp at line 10
https://github.com/segross/UnrealImGui/blob/e00a13361794e7523a86183985e…
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There are most likely speed advantages from using HTTP 2.0, or even 3.0
From CurlHttp.cpp..
```
// HTTP2 is linked in for newer libcurl builds and the library will use it by default.
// There …