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Given the abysmal state of ROCM on Linux, and especially Clear Linux, there is a workaround using Vulkan that is GPU-agnostic and a potential path to better and more unified support for all consumer c…
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Steps to reproduce:
1. Connect your MSO5000 scope to your PC using USB.
2. Start NGScopeClient
3. Connect your oscilloscope using USBTMC.
4. See that the NGScopeClient seems to work fine.
…
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Add compute render pass to the generic API
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### Tested versions
Reproduceable in 4.4.dev[92e51fca7247c932f95a1662aefc28aca96e8de6]
### System information
Linux Pop OS 22.04
### Issue description
**NOTE**
This is different from this othe…
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When building with clang and using llvm c++ runtime ( libc++ ), the builds fail with
```
| In file included from /mnt/b/yoe/master/build/tmp/work/riscv64-yoe-linux/vulkan-samples/git/git/framework…
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GPU: integrated AMD + dedicated Nvidia RTX3060 mobile
Desktop: KDE Plasma 6.0.5 Wayland
Running `gamescope vkcube` produces the following output:
```
console: gamescope version 3.14.22
No CAP…
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Compiled from master
```
[gamescope] [Info] console: gamescope version 3.15.1
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
ATTENTION: defa…
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It's nice to have a graphic library that works as Unity plugin.
I'm trying to write a fluid simulation/rendering lib that is supposed to work both as a standalone executable and an Unity plugin, Di…
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**Environment:**
- OS: Windows 10
- GPU and driver version: GTX 2080 553.00
- SDK or header version if building from repo: 1.3.290
- Options enabled (synchronization, best practices, etc.): sh…
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**Describe the project you are working on:**
Test project where I create a dynamic 3D water system with arrays on surface
**Describe the problem or limitation you are having in your project:**…