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**Godot version:**
Godot 3.2.3
**OS/device including version:**
Gentoo Linux, Nvidia gtx 850m (nvidia-drivers) gles3
USE flags:
[image](https://user-images.githubusercontent.com/39315312/104717…
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When running the nanovg demo on iOS, the GL analyzer reports the following error:
![nanovg-error](https://cloud.githubusercontent.com/assets/841144/6858890/f6875746-d3cf-11e4-81e5-6c52b8393a99.png)
…
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**How to reproduce:**
1. Install Applied Energistics 2 (Version rv3 beta6) and DragonAPI (v31b) in a clean new instance.
2. Create a new World.
3. Build a ME Controller (larger than 1x1 recommen…
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https://github.com/mpetroff/pannellum/assets/40811490/9572fd3c-d161-4c71-a632-3ef5a0a430f4
Hello, it looks like aliasing by default. It will be better after zooming in. How can I deal with this?
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![token_mipmapping](https://user-images.githubusercontent.com/4141621/33638327-e962d752-da25-11e7-999c-ac936c82f223.png)
Tested on a Nexus 7 (2012) with Android 7.1.2 (custom rom). While the tile t…
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### Description
Once a buffer for a frame is allocated it gets used, then stored in a pool for later use. This mostly works fine, but isn't good when media is of unpredictable dimensions, as you will…
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**Last Tested On**
2017-07-28
**Known Issues & Notes**
- Goes in game if instruction at 0x001cef7c is patched to NOP.
- You must constantly switch between the normal and the high resolution to a…
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By default, GL will create up to 100 levels of mipmap until the texture is only 1x1px unless otherwise limited, and the current rendering code makes no efforts to limit this.
Given that the typica…
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### Godot version
4.0.beta1
### System information
Windows 10, Vulkan (Forward Clustered), NVIDIA GeForce RTX 2060 (GeForce Game Ready Driver Version 516.94)
### Issue description
When I loaded t…
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```
The jsc3d works very nice. I have a question when load 3ds files:
How to load 3ds file with a texture of bmp file?
For example: RoseR.3ds with RoseRT.bmp.
-> currentMaterial…