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Hi, when trying to build in Unity 2017.1.1f1 I am returned the following, Assets/RoomAliveToolkit/Scripts/RATSceneSetup.cs(3,7): error CS0246: The type or namespace name `UnityEditor' could not be fou…
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This work also includes replacing any uses of these scripts in Level 1.unity with the new versions.
- [x] Explode.cs
- [x] SetRespawnTrigger,cs
- [x] PressurePlate.cs
- [x] Player Killer.cs (scene wo…
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Hi,I have a problem but in Build2019Demo.Unity and SpectatorView.Example.Unity
And, yes, all the files are in their proper places
![image](https://user-images.githubusercontent.com/47187489/105663…
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I searched google which lead to the previous error #346 now closed here.
I get this error as well (trying to compile/run inside unity editor), and am close to giving up on steamworks + facepunch.
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Is there a provision to have on demand download all the assets based on users request.?
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- Unity: 2019.20f1, 2019.4.6f1
- Device manufacturer, model, and O/S:
Samsung Galaxy Note8 (SM-N950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Google Pixel 2 (Pixel 2), Android 11, CPU: …
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unity also uses c# to run scripts, so I planned to load this generated Fugro.G2O.dll by placing it to Plugin folder for unity to get the reference of the functions. However, Fugro.G2O.dll is detected …
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Assets\MixedRealityToolkit.LightingTools\Examples\Scripts\LightPreviewController.cs(100,27): error CS0246: The type or namespace name 'InteractionSourceLostEventArgs' could not be found (are you missi…
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I copy the project, open the example, but when i hit play, gives me this error:
> JNI: Init'd AndroidJavaClass with null ptr!
UnityEngine.AndroidJavaClass..ctor (IntPtr jclass) (at C:/buildslave/u…