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Hello,
First of all, I would like to thank you for all your efforts! Your project seems to be the only one alive project dedicated to Three.js **photorealistc** rendering.
As for my question, i…
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##### `Box3`'s `expandByObject` fails for buffer geometry whose `itemSize !== 3`.
If you call `expandByObject(obj)` where `obj` has a child with (for example) a `TextGeometry`, this line will attem…
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https://en.wikipedia.org/wiki/Bounding_volume_hierarchy
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So over the past few days I've sorta getting annoyed with using just the normal primitive models and just making them a trigger or clipping, But it doesn't work well with snapping and resizing and ins…
ghost updated
6 years ago
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While working on http://radio.garden, I noticed many extra tile requests occurring after the necessary tiles have been loaded. As far as I can see, these requests are for tiles which are no longer vis…
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Once the meshes are baked, what's the difference?
when I dolly in and out in the scene view I notice a hiccup, is this LODGroup trademark ? I mean 5.3 shader prewarm got much better and was no longer…
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Hi,
First of all, thank you for this wonderful package.
I was just wondering... Is there some bounding volume hierarchy (Rtree) algorithm activated when using contains_points? It is not clear to…
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What do the different `broadphase`'s mean, what does brute, sweep & prune, and volume tree do?
What does `random` do, what does adding a random number in the simulation mean?
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on 1114 th line,
There are 2 integers, left and right.
Inside the for loop, based on each cell's right side we increase the left and decrease the right by one.
The left integer will increase if t…
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topological_sort_recursive does not seem to be in the code I am using. I have download the latest version from githib and installed it but it gives this error:
```
Traceback (most recent call las…