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Super awesome shader.
I have played around with different custom lighting models for URP for a while. I'm having trouble getting something that bake the light correctly and supports light probes. …
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The `Node::get{Component}` (e.g. `getShader`, `getMechanicalState`) can be silently quadratic (i.e. if they do not find the component at the local level, they search up in the parent nodes).
`Node:…
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When importing glTF in the Editor, glTFast currently creates materials the same way than at runtime: with custom, runtime optimized glTF shaders.
However, when using glTF as interchange format, use…
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leaving this here for future discussion.
The problem: let's say we have a utility mesh like `gl-sphere` and it expects attributes in the order `[ position, colors, normals ]`. However, we want to giv…
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It appears the server tries to connect to the Steam network, and if it can't after roughly 30 seconds it intentionally crashes. This prevents it from being used in a LAN, or even locally on the same m…
n-zer updated
2 years ago
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### Describe the project you are working on
A game using a large amount of shaders which need to be applied to dynamically sized UI elements.
### Describe the problem or limitation you are havin…
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## 🐛 Bug
The tracks layer (which is fantastic in every other sensce) does not allow for greater than 3D + t dimensional data. The tracks layer is designed to take a two dimensional array of track v…
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### To fix shader errors during android & IOS builds:
you must download all these 5 shaders:
glTFPbrMetallicRoughness.shader,Standard-Metallic-Blend.shader, Standard-Metallic.shader, Standard-Specul…
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Any luck with that? has anyone managed to convert it to URP please?
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1. How to see the results of the scripts in the main editor window.
2. How to focus on particular object when the focus is lost.
3. Is there any way to find out the size of the object?