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**Release Type**: GitHub
**Version**: Latest as of the time of writing
**Platform(s)**: Windows DirectX 11
**Describe the bug**
Setting a pass's BlendState to an illegal state based on the t…
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```
ESSL3 float-integer conversions (floatBitsToInt, floatBitsToUint,
intBitsToFloat, uintBitsToFloat) are currently not supported by ANGLE.
These are simple to implement on Direct3D with asint, asu…
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```
ESSL3 float-integer conversions (floatBitsToInt, floatBitsToUint,
intBitsToFloat, uintBitsToFloat) are currently not supported by ANGLE.
These are simple to implement on Direct3D with asint, asu…
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Geometry in the game sometimes has flickering textures. I've provided a video so you can see what I mean. [Screencast_20240117_232417.webm](https://github.com/doitsujin/dxvk/assets/57261835/771c2103-d…
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```
ESSL3 float-integer conversions (floatBitsToInt, floatBitsToUint,
intBitsToFloat, uintBitsToFloat) are currently not supported by ANGLE.
These are simple to implement on Direct3D with asint, asu…
-
```
ESSL3 float-integer conversions (floatBitsToInt, floatBitsToUint,
intBitsToFloat, uintBitsToFloat) are currently not supported by ANGLE.
These are simple to implement on Direct3D with asint, asu…
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Error: Failed to create D3D11 device [0x80070057]
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### Ebitengine Version
v2.6.0-alpha.2
### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] Xbox
…
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Hi Elliot
there are some hardware reccomandations/limitations for this node?
It doesn't work (the patch crash when i open it...also the help patch when i save it and re open vvvv crash ) on my zotac
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I want simple answer, yes or no. If yes, could you make that for us ? I wanna know what will happen if I'll run DX 8 game on DX 10 resources :)