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Currently we can (and are required to) execute shaders from within shaders with vulkan raytracing https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/
And Nvidia devices have supported [this…
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Do you know how to make this shader work with the HDRP?
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what I did:
```
$ ~/code/github.com/janesma/apitrace/build/apitrace trace ./Fragmentarium-2.5.0
$ ~/code/github.com/janesma/apitrace/build/frameretrace
load trace
set frame count to 2
host loc…
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GLTF is supported by the newest Aardvark Rendering Libraries.
suggested steps:
- [ ] update packages
- [ ] add import button to menu and wire messages
- [ ] create scenegraph
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When working on some graphs or tools for a certain amount of time, it is useful to keep track of assumptions and missing features. One way to do that already is to simply create annotations.
Vizor cou…
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Before the 1.0 stable release the FUSE systems that double functionality of VL.Stride should be removed and replaced by the ones already in place in VL.Stide. This has several advantages:
* The use…
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Hello. When I export model with xps shaders in gltf there are no colors and textures, there are only materials, but if I edit material from xps shader to image texture and choose the same .tga file it…
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One can't mix colored polygons with volume properly
- Polygon render black
- Polygon are not visible behind the translucent parts of the volume
### macOS 10.12
### Ubuntu 20.04 and macOS 1…
jzy3d updated
2 years ago
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Maybe using something like
https://github.com/alelievr/NodeGraphProcessor
https://github.com/simeonradivoev/Code-Node-Editor
(or wait for unity visual scripting?)
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### Describe the project you are working on
A platformer where the character becomes brighter or changes color when hurt or invincible
### Describe the problem or limitation you are having in your p…