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**Describe the project you are working on:**
Godot
**Describe the problem or limitation you are having in your project:**
Tilemap/Tileset UX is bad
# Draft proposal
This proposals aims at i…
groud updated
2 years ago
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I am trying to build version 1.4.2 on MacBook, my boost is installed with homebrew and the latest version is 1.74. I got the following error message:
In file included from /Users/travis/build/mengy…
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Hi, thanks a lot for this implementation.
Unfortunately I am running into some weird paths if I set allow_diagonal to true. My map is 100x100 with walls around the edges with cost 1001, one obstacl…
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Many of the current errors when running the command `mypy .` are implementation errors of the following form: `scheduling\shortest_job_first.py:8: error: Cannot find implementation or library stub for…
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# 💥 Proposal
I want to add a folder under Python/graphs named `Finding_path_in_the_Maze` which will house to different pathfinding algorithms. The argument of all these functions will be a Binary m…
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### Summary of Problem
This issue is mainly constructive feedback on and mysterious compiler message from `chpl`. the message does not state what is happening during compilation. output message also …
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Hi.
First of all, thank you for nice work sharing.
We have tested your mapping and path planning algorithms on our LiDAR(Ouster) and LOAM.
![Screenshot from 2020-11-20 00-36-27](https://user-…
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https://github.com/Autoware-AI/core_planning/blob/master/astar_search/src/astar_search.cpp
The only way I can think around around this would be to remove the pre-computed graph in createGraph and c…
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I was trying to compile v6.2 of or-tools on macOS Sierra with `make python`, to use some external solvers like GLPK, SCIP and Gurobi, but at some point it showed me this error:
```
ld: unknown optio…
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