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Hello Mohsen,
thank you for making that plugin. I think your project becomes more accessible, if Mac-User can also use it. I have put the universal dylibs in the zip file below for everybody to use…
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### Tested versions
All version of 4.x that support windowized script editor
### System information
Godot v4.3.stable.mono - Linux Mint 22 (Wilma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeFor…
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I pulled the Godot source and godot_voxel from the latest versions and I'm trying to build using the instructions from the voxel tools docs. I successfully built godot and ran the executable, then put…
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### Describe the project you are working on
A game during the creation of which I make heavy use of the script editor, the inspector, the file explorer, and the node tree of any given scene that I'…
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### Godot version
4.2.1.stable
### godot-cpp version
godot-4.2.1-stable
### System information
macOS 14.4.1 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (16 Threads)
##…
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### Tested versions
- Reproducible in: v4.2.2.stable.official [15073afe3]
### System information
MacOS 14.5 (23F79)
### Issue description
When using an external editor (VSCode) in Godot, clicking…
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### Describe the project you are working on
A short 2D pixel-art horror game
### Describe the problem or limitation you are having in your project
Using the new "Copy Absolute Path" option introduc…
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### Describe the project you are working on
Wolfenstein 3-D VR remake https://github.com/BenMcLean/WOLF3D-Godot
### Describe the problem or limitation you are having in your project
Godot keeps o…
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Phantom works only on web target. Deep links should be used on a phone target and maybe desktop as well. This is already implemented so enabling it here should be quick.
ETA: 1h
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**Environment:**
- OS: Windows
- Godot version: 4.2
- _godot-sqlite_ version: 4.3
**Issue description:**
Given that I have set the db to read_only mode before opening the db and export the …