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Hello everyone, currently m_NetworkBehaviour from NetworkVariableBase is private protected, preventing custom network variables to retrieve the parent behaviour that use them.
In my case, i want to…
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### Description
A clear and concise description of what the bug is.
Ever since two weeks ago the onnetwork spawn call back for netcode for gameobjcts stopped working I've tried everything I can to…
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Importing into Unity at the moment in the latest LTS version throws a couple of errors I've not been able to resolve.
`Library\PackageCache\com.community.netcode.transport.photon-realtime@1d5be2701…
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### Description
When a child with a NetworkTransform of a Networkobject was moved before a client connects, the initial pose is not synced to the client. When it moves again after connecting, it is…
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### Description
[Documentation](https://docs-multiplayer.unity3d.com/netcode/current/basics/networkvariable) implies that you can create your own custom network variable structures such as [Network…
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I think this link doesnot work anymore.
https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi.git?path=/com.unity.multiplayer.mlapi#release/0.1.0
i tried to install MLAPI by adding p…
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### Description
On Unity 2022.2.0a12, Latest version of NGO (hash: 6d54e2878bc80b92f32a618473162763b56b38ce), the package fails to compile.
I feel this is related to https://github.com/Unity-Techn…
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The SteamNetworkingTransport accepts network messages from clients that aren't connected to the server. It appears to be a feature of Steam networking that messages can be sent and received without fi…
A1win updated
2 years ago
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### Description
My game was running fine with Netcode 1.0.2, but after I upgraded to 1.1.0 some issues started to occur. There is a short example of code that works fine in 1.0.2:
```
public …
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Hello, I am working on a multiplayer game (using Unity's new Netcode for Gameobjects NGO) where we want to use VContainer for our DI.
I understand that we can use IObjectResolver.Instantiate to in…