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Qodot 2024.1
Godot 4.2.2 stable
trenchbroom 2024.1
I don't really know what caused this. I just simply created brushes in trenchbroom and built the map in godot with QodotMap node, but it doesn't…
has-7 updated
4 months ago
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**Describe the project you are working on:**
3d game project.
**Describe the problem or limitation you are having in your project:**
Nested nodes are hard to understand
**Describe the feat…
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- [X] what version of Makie are you running? => [ee78f7c6] Makie v0.21.9, [e9467ef8] GLMakie v0.10.9
- [X] can you reproduce the bug with a fresh environment? => activate --temp; add GLMakie
- [X] W…
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Hello,
our workaround for #49 is running multiple parallel instances of mesh-announce, one per domain:
`python3 /opt/mesh-announce/respondd.py -d /opt/mesh-announce/providers -i dom2-br -i dom2-tp…
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Followed all the instructions to get the environment running, I've also ran the submodules (optional) script at the start of the instructions. Whenever I try to run the demo, I get the following:
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The particle system cannot use the mesh generated by the procedural methods. For example:
```js
this.entity.particlesystem.mesh = pc.createSphere(this.app.graphicsDevice);
```
Repro:
https://…
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I've run into an issue with using the hover_legend and a button in the same plot. If I add both of them, the button function is triggerd constantly while im hovering the button. As I'm new to using th…
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**Godot version:**
v3.1.dev.custom_build 0b7df80eb1b1f6415b397f0ac115da5014b7b8a8
**OS/device including version:**
Windows 10 x64
Intel HD 4000 & GT 820M
**Issue description:**
I'm curre…
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**Describe the bug**
Hi, I was trying to use `meshtaichi` to do some work, however I've reached a problem as following link says:
[https://github.com/taichi-dev/meshtaichi/issues/6#issuecomment-1482…
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This issue is to track the developments needed to finalize and validate the Mesh TensorFlow implementation relying on horovod for the backend. This overarching goal will encapsulate several smaller i…
EiffL updated
3 years ago