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I have been using Automated Animations for a while now in conjunction with JB2A. Recently, they were updated to use this module by default. Since then, I've been getting a 'Could not find " " in datab…
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Currently installing FXMaster module as well as this module does not allow these files to be available in the FXMaster Cast Spells menu without a lot of manual effort adding them one by one through th…
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@cefasheli / Boifubá showed me a macro that he is using. "this code is a frankestein, it's not mine" the idea is great!
I am thinking of a system of chat commands (and system properties) to all…
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As mentioned in the Discord channel - I have the Patreon version of JB2A animated assets, and the module prevents loading if it can't find the free version.
![NotWorking](https://user-images.githubus…
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I placed a link to a not standard JB2A file, but the animation is not shown on attack roll
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Seems as though the string formatting for the start marker isn't being formatted with Forge hosting taken into account causing a 404 error. Turn marker is working fine with the same URL format specifi…
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**Submitted By**: @JustinTheDM#5827
**Feedback Type**: Bug
**Core:** 0.8.9
**System:** dnd5e v1.4.3
**Module Version:** illandril-third-pact v1.2.3
**Description**:
The actor I have configured wi…
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** Conflicting Module(s)**
- automated-jb2a-animations
**Describe the conflict**
When a user logs in and automated-jb2a-animations is enabled, an error is thrown into the console
**Expected be…
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In GitLab by @Heljspe on Jul 29, 2021, 22:53
Target has AC of 11 - spell attacks with hit of over 11 say 'miss' and doesn't roll damage (manually rolled after).
- From a variety of tokens.
- Works …
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It would be cool if Mars 5e worked with https://github.com/otigon/automated-jb2a-animations
When tested with Foundry 0.86, dnD5e 1.3.3, Automated Animations 0.3.63, Mars 5e 1.6.1 I did not manage t…