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### Tested versions
- Tested in latest stable 4.2.1 build only.
### System information
Windows 11 - Godot 4.2.1 - Vulkan Mobile renderer (Same happens in forward +)
### Issue description
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_**How to reproduce the bug?**_
you can use the following file for testing!
![tileset](https://github.com/gaudiatech/pyved-engine/assets/4610125/4ae6265e-a6ea-4039-94bb-f5aedd74fdd1)
In your …
wkta updated
6 months ago
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grit accepts providing multiple images as input and creating a combined palette or tileset as output.
SuperFamiconv lets you do things like provide a png that acts as palette or tileset and only ge…
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The current implementation of the validator is focussed on 3D Tiles 1.1. As suggested by the semantic versioning, version 1.1 mainly consisted of **additions** to the existing standard, and these addi…
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### Describe the project you are working on
A 2D game that makes use of the new TileMap system and leverages procedurally-generated content
### Describe the problem or limitation you are having …
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This issue is more of a way of informing people than an actual issue, but it does highlight some actual issues.
Current instructions on Ubuntu 20.04 LTS:
1. Ensure you have gtk-sharp2 or you will …
20kdc updated
2 months ago
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## Overview
Use [custom element web components](https://developer.mozilla.org/en-US/docs/Web/Web_Components/Using_custom_elements) to allow `cesium` to be used declaratively in HTML.
Currently…
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### Describe the project you are working on
A 2d top-down view adventure with multiple tilemaps and y-sorting for tiles, which are bigger than their cells
### Describe the problem or limitation you …
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I want product tilesets that can be displayed conveniently in a game. I also want to be able to specify the size of the tilesets on the file. For example, we could store a 75 by 75 pixel tileset sprit…
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When a user has a lot of maps, there is a multi-second delay the delay to fetch them all on the Story Map Add Map Layer screen. Optimize the experience.
## Acceptance Criteria
- [ ] As a user with 10…