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I am trying my best to figure out how to fix this. I downloaded the latest release of FileToVox and the GUI. Copied everything to the required paths:
FileToVoxGUI-v0.2
FileToVoxGUI-v0.2\FileToVox
…
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### Version
3.3.0 (nightly)
### Platform
Windows x64
### JDK
jdk-17.0.1 jre1.8.0_311
### Module
OpenGL
### Bug description
Hi there;
I'm just getting started with java and lwjgl, and I wro…
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You have written an amazing tool, but the current grid scale cap is between 128 and 2000.
Please increase the upper limit. I need it for a project.
Make it unlimited or just much higher.
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Hello,
I know its not a real issue.
I love this software, but it doesn't start on my M1 MacBook Air. Will there be a port for it?
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Please when you implement new features, add test files for checking it
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Rotating the objects in MV will give some sort of warning in the console and the exported file is not rotated too.
![rotation-mv](https://user-images.githubusercontent.com/577713/99141547-a7d42400-…
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**Describe the project you are working on:**
RPG
**Describe the problem or limitation you are having in your project:**
(As far as I know,) Converting a sprite/spritesheet into a 3D model req…
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Hello! I run your project on Linux. When I use - solid mode, I find that the result generated by using is still hollow (my model is a sphere). And I want to fill the inside voxels. What's the problem?…
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Hi there! I've been looking to automate some things when it comes to the VoxEdit VXM file format and stumbled across this tool/library. I have a bunch of VOX files & I've been trying to understand the…
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I'm hoping it would be an easy task to merge multiple models into a single model. I'm looking for functionality similar to MagicaVoxel's 'union' (U) function when selecting a root node.