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Hi,
we've recently started working on the integration of historical traffic data from Mapbox and here is [the format of the data](https://docs.mapbox.com/data/traffic/guides/data/#typical-file-con…
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currentNode.closed = true
and didn't make it dirty so that when a new search begins, the function Graph.cleanDirty() may not reset the closed node, and finally it will result in no valid path
do a s…
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- [ ] click on an object/OA highlights all paths to a policy class (can run a depth first search starting from the object)
- [ ] similarly, if you click on a user it should highlight all paths to "…
dyiop updated
2 years ago
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This is more evident when clicking directly on a stop in the map, then "route from here": the nearyou panel should show lines passing trough the stop with a "to stop" distance = 0, but distance is oft…
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hi
I found there an extra "%d" in #109 in dyn_astar.h, which will cause compile error. Please fix it.
`ROS_ERROR("Ran out of pool, index=%d %d %d", idx(0), idx(1));`
↓
`ROS_ERROR("Ran out of pool…
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Subsequent searches on the same grid/graph will fail, since "closed" nodes are left over from the previous search.
Here is a fixed version of the "astar" method that saves off, and restores the close…
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Hello
I've been using astar to make a game and I've discovered that diagonal movements are often favored although the route is longer.
From what I make out, weightings on diagonal movements should b…
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**Is your feature request related to a problem? Please describe.**
I'm creating a Unity game as a hobby, and am looking to use this library for pathfinding.
1. For very large graphs, we want to ca…
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how you make rooting? what you use?
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### Godot version
4.0 beta1
### System information
Popos x11
### Issue description
The navigation server doesn't seem to give the optimal path when travel_cost is added.
From testing, region_set…