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### Have I written custom code (as opposed to using a stock example script provided in MediaPipe)
None
### OS Platform and Distribution
Windows 11
### MediaPipe Tasks SDK version
0.10.9
### Task…
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Is there a mapping table anywhere which can be used to map the identified mouth shape by Rhubarb to the ARKit blendshaes (e.g. jawOpen and mouthPucker)?
https://developer.apple.com/documentation/ar…
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Hello!
Context: I create VRChat avatars and bone free blendshapes/shapekeys are a must for visemes.
After the character is exported whether for Unity or Blender, if exported with Visemes with "O…
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### Describe the bug?
When I transfer some meshes, the list specifically on the skinned mesh renderer that I was targeting gets a bunch of N/A blendshapes for some reason. It doesn't happen if I swit…
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### Tested versions
- Reproducible in: v4.3.dev5.official [89f70e98d]
### System information
Godot v4.3.dev5 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31…
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Thank you very much for sharing your great work on face reconstruction.
As for the aspect that your method can both reconstruct the similar facial pose inside the input image, and also can generate…
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Nice work! This work is very facinating, however, I got some problems while trying to reconstruct a talking head video.
Since I cannot find any video results related to this work, I tried to recons…
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I've recently noticed that some specific blendshape types that are tied to material opacity aren't pulled through at the import process, any plan to include this or thoughts on a way to approach doing…
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Hello,
Thanks for sharing your test.
I was wondering how to set blendshaped available in readyplayer.me model ?
For instance if I want to make it speak how to update the mouth to target blendshape …
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By integrating the new[ **face_blendshapes.tflite**](https://github.com/google/mediapipe/issues/3421#issuecomment-1462959432) into your project, the generated[ 52 blendshapes coefficients ](https://gi…