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### Bug description
Dialogue windows don't scroll, so if the content is too long, it's impossible to close the window.
![Dialogue window goes exceeds viewport](https://github.com/prisma/studio/ass…
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### ML-Crate Repository (Proposing new issue)
:red_circle: **Project Title** : Multi-Round Interpersonal Dialogues Text Data Analysis
:red_circle: **Aim** : The aim is to analyze the dataset using m…
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I installed "Jasteys_SoD_tweakpack" on BG1EE and EET, and then installed Road-To-Discoveryfor-SoD, but there is a prompt as follows:
Detected Jastey's Tweakpack "More Dialogue Choices & Prevent Dea…
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Hello everyone,
I thought it might be helpful to create a dedicated thread for discussing all aspects of our Korean localization project. This will give us a centralized place to share updates, ask…
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https://modelscope.cn/models/iic/speech_bert_dialogue-detetction_speaker-diarization_chinese/summary
为什么模型运行多次,结果不一致?
代码:
from modelscope.pipelines import pipeline
from modelscope.utils.constant…
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Unable to close the add key term dialogue box.
Desc: When i click on close icon to close the dialogue box for adding new key term it gives a error message at the top center of the screen that…
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### Issue type
UX/Interaction bug (incorrect behaviour)
### Bug description
When I open a dialog window, it shows the window but black for a short time, and then the window closes. This appli…
matj1 updated
1 month ago
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### What feature do you want to get added on the **base** engine?
title
would REALLY be very useful if you clicked the x button on accident and then losing all of the unsaved progress, and that …
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Throughout the game, generic background NPCs like Commoners have what I believe are called "Barking" dialogue. You click on an NPC and a text bubble appears above their head as a "Barking" line is spo…
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dialogue box scaling should stay consistently in the middle bottom
portrait positioning within the box moves outside