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SimoneRizzuto
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the-lone-lantern-project
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Implement sound system for cutscene system
#47
SimoneRizzuto
opened
1 day ago
0
Aseprite Import investigations
#46
SimoneRizzuto
opened
5 days ago
0
Adjust size of the playground scene
#45
SimoneRizzuto
opened
1 week ago
0
Draw animations for first cutscene
#44
SimoneRizzuto
opened
1 week ago
0
`Tripod2D` mounts into incorrect position
#43
SimoneRizzuto
opened
1 week ago
0
Dialogue Box has pixel scaling issues
#42
SimoneRizzuto
opened
1 week ago
0
Dialogue Box doesn't scale nicely with different resolutions
#41
SimoneRizzuto
opened
1 week ago
1
Lighting Research
#40
SimoneRizzuto
closed
2 days ago
1
Idea - Mouse controls where a firefly exists, to light the way
#39
SimoneRizzuto
opened
2 weeks ago
0
Save system
#38
Whloader
closed
2 weeks ago
0
Implement Camera cutscene commands
#37
SimoneRizzuto
opened
3 weeks ago
0
Implemented `Camera2D` to follow player + mount to `Tripod2D`
#36
SimoneRizzuto
closed
3 weeks ago
0
Implement `Camera2D` movement
#33
SimoneRizzuto
closed
3 weeks ago
0
Implement `WeatherNode`
#32
SimoneRizzuto
opened
1 month ago
0
Refactored Player -> Luce
#31
SimoneRizzuto
closed
1 month ago
0
Added DialogueManager + implementation of `ActorBaseNode`
#30
SimoneRizzuto
closed
1 month ago
0
General - Rename `Player` node to `Luce`
#29
SimoneRizzuto
closed
1 month ago
0
Cutscene System - Implement `PlaySound` methods
#28
SimoneRizzuto
opened
1 month ago
0
Luce Attack - Add ability for weapon to be dropped by Luce
#27
SimoneRizzuto
opened
1 month ago
0
Luce down attack animation addition
#26
SimoneRizzuto
closed
1 month ago
0
22 general refactor project structure
#25
SimoneRizzuto
closed
2 months ago
0
Y Sort - In `SicilianHouseInside`, fix issue of Y Sorting not working w/ `Couch` and `Player`
#24
SimoneRizzuto
opened
2 months ago
0
`Player` - Pass entire `Player` state into `SceneSwitcher`
#23
SimoneRizzuto
opened
2 months ago
0
General - Refactor project structure
#22
SimoneRizzuto
closed
2 months ago
0
20 door2d fix player spawning in random position on scene
#21
SimoneRizzuto
closed
2 months ago
0
Door2D - Fix player spawning in random position on scene
#20
SimoneRizzuto
closed
2 months ago
0
Added null error handling for when a scene doesn't exist
#19
SimoneRizzuto
closed
2 months ago
0
Navigation System
#17
Whloader
closed
2 months ago
0
Implementing attack behaviour for enemies & player
#16
SimoneRizzuto
closed
2 months ago
1
Luce attack idea
#15
SimoneRizzuto
opened
2 months ago
0
`EnemyBase` - Require support for collisions with other `CollisionShape2D`
#14
SimoneRizzuto
opened
3 months ago
0
`EnemeBase` - Enemies requires ability to walk around obstacles to reach `Player`
#13
SimoneRizzuto
opened
3 months ago
0
Implement simple Enemy attack behaviour
#12
SimoneRizzuto
closed
2 months ago
0
Implemented EnemyBase abstract class
#11
SimoneRizzuto
closed
3 months ago
0
Navigation System: Attempt simple scene change
#9
Whloader
closed
2 months ago
0
Test hehe
#8
SimoneRizzuto
closed
3 months ago
0
Enemy path & damage taken
#1
Whloader
closed
3 months ago
0