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I compiled the binary in a debian docker on my desktop, and copied over libjpg into a .lib folder in the Quake install, which got almost everything working perfectly on the Steam Deck with the help of…
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## System Information
- **Operating System:** Arch Linux
- **Kernel Version:** 6.7.1-arch1-1
- **CPU:** Ryzen 9 5950x
- **GPU:** NVIDIA GeForce RTX 3060 Lite Hash Rate
## Issue Description
Upo…
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try adding a button that when clicked triggers the start audio and see if that works, because of the usergesture policy preventing the audio from playing
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One of the more advanced features of FMOD allows pulling information back out of FMOD at runtime.
I've been trying to figure out how to do so with bevy_fmod recently. While I can register callbacks, …
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Hi,
The Godot team announced that they added GDNative support for html builds:
https://godotengine.org/article/dev-snapshot-godot-3-2-4-beta-4
https://github.com/godotengine/godot/pull/44076
Is th…
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I'd like to integrate FMOD into this project to control sound playback and teach myself FMOD.
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Is the resonance audio fmod plugin fully compatible with the 2.0 releace of the FMOD?
I've tried to use it, but when I get the DSP parameter description of each one of them, instead of get the cor…
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fmod exploded bmy computorr when i opened and relsect one of th te , optitnions...
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Not a super big deal but it's not included in the distro and audio files can't be played without it.
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InvalidOperationException: Nullable object must have a value.
at System.Nullable`1[T].get_Value () [0x00008] in :0
at Dissonance.Integrations.FMOD_Playback.FMODVoicePlayback.Update () [0x00070]…