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```
What steps will reproduce the problem?
1.the track file does not match the road
2.
3.
What is expected? What do you get instead?
there is a there is a slight difference but if i open the track fi…
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I want this because I want to tell my players why their latency is bad.
It looks hairy, but doable. Not sure what the API will be.
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From what I see from experimenting with it in a simple test game (not this example) the physics collider seems to update to the dt that is set but visually it is interpolated to the current fps? Also …
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I definetly feel that if this does turn into a custom engine, it would be best to switch from macroquad to wgpu itself for rendering. While I quite like macroquad, I think that the stuff that's happen…
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https://johanhelsing.studio/posts/extreme-bevy-desync-detection
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**Is your feature request related to a problem? Please describe.**
To make a robust networked game, we need to allow players that lose internet connection to reconnect and continue playing the game.
…
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Hi, bevy now has breaking changes that mean this plugin won't compile.
I fixed it in my own fork, but I was wondering if you'd maybe want to keep a `bevy-main` branch in this repo as well?
https…
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```
What steps will reproduce the problem?
1.the track file does not match the road
2.
3.
What is expected? What do you get instead?
there is a there is a slight difference but if i open the track fi…
-
bevy_ggrs is a rollback netcode library and the rolling back of entities and components completely loses it because when things rollback entity references don't work.
![image](https://github.com/bi…
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A common question about Gamercade has been "does it support web target?" or "are there web examples?" which has lead to some confusion. WASM is currently synonymous with browsers, so it's easy to unde…