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If you're using godot multiplayer the "standard" way, you will use a ENetMultiplayerPeer in an ENetConnection. With this you can create
```
func get_received_data():
var enet_connection = multip…
racs4 updated
4 months ago
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### Tested versions
Tested Versions:
Current Version: Godot 4.4.0 dev3 (commit hash: [insert commit hash here if available])
Reproducibility:
The issue is consistently reproducible in the cu…
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### Tested versions
- Reproducible on Godot 4.3 stable Steam version , on Ubuntu Linux OS v 24.04
### System information
Ubuntu 24.04 - Godot 4.3 stable - Steam version
### Issue descripti…
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https://github.com/user-attachments/assets/6f180765-2046-4007-85bc-618d224eca5b
I am facing a critical issue in my Godot project on Android. Whenever I open multiple instances of the application,…
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Here is an update since I last posted.
https://jonathaneeckhout.itch.io/jdungeon For the goal right now it is easy to play this but imagine it has seamless chunk loading and unloading. As instead of …
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
-
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…