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Considering the animation system has been roughly researched and started and is going to be more difficult and complex than previous system this requires a TDD.
This should outline how on an engine…
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Not sure if this is a bug or a feature, really, but last night, a scientist got his hands on a staff of change and rendered a wizard's zombies and skeletons totally helpless by transforming them all i…
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Hello guys, first of all congrats for the great work done on the Habitat project!
I'm working on the crowd navigation problem (also referred as Social Navigation, but different from the social nav …
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There is a weird issue reported by a player:
```
some time is possible looting hair and beard from humanoid mobs
[5:24 PM]
and that items are invisible in your backpack
[5:26 PM]
and persist t…
a1exp updated
9 months ago
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In cmake/Buildadvr_humanoids_common_utils.cmake it should be specified the lists of internal dependencies.
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[Patch Request]: Biomes! Caverns
Biomes! Caverns
(https://steamcommunity.com/sharedfiles/filedetails/?id=2969748433
Mod requires patch update for armors and weapons added with some of the mod…
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![obraz](https://github.com/tgstation/tgstation/assets/68878861/50c4d473-150c-40c7-9aea-3dc92a69b0d3)
## Round ID:
[211233](https://scrubby.melonmesa.com/round/211233)
## Testmerges:
…
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**Describe the bug**
If explicit `rdfs:Class` and `rdfs:subClassOf` definitions are transacted before any data of those types, queries that rely on inferencing do not work as expected.
**To Reproduce…
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## Description
As a robot, it makes sense that low gravity shouldn't affect them. However, it does. It makes moving around a lot more difficult compared to humanoids.
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The first 4 mobs are incorrectly marked as a single pack, you can skip the 3 humanoids and only do the beast without getting in combat.