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Aetolia
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Vinyl
The game engine built on Unity for the productions of the games
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Down and Pressed are Switched for Keyboard keys
#36
ScottGarryFoster
closed
3 years ago
1
Complete TDD for Animations as applied to Humanoids
#35
ScottGarryFoster
opened
3 years ago
3
Import: POLYGON - Fantasy Characters Pack
#34
ScottGarryFoster
opened
3 years ago
0
Import: POLYGON - Adventure Pack
#33
ScottGarryFoster
opened
3 years ago
0
Import: POLYGON - Fantasy Rivals Pack
#32
ScottGarryFoster
opened
3 years ago
0
Import: POLYGON - Nature Pack
#31
ScottGarryFoster
opened
3 years ago
0
Import: POLYGON - Modular Fantasy Hero Characters
#30
ScottGarryFoster
closed
3 years ago
1
Import: POLYGON - Dungeons Map
#29
ScottGarryFoster
opened
3 years ago
0
Import: POLYGON - Dungeon Pack
#28
ScottGarryFoster
opened
3 years ago
0
Import: POLYGON - Fantasy Kingdom Pack
#27
ScottGarryFoster
opened
3 years ago
0
Down and Pressed within Gameplay Inputs don't work as expected
#26
ScottGarryFoster
closed
3 years ago
1
Make the camera no longer collide with objects and always see the player
#25
ScottGarryFoster
opened
3 years ago
0
Create a camera which links up with the player and inputs
#24
ScottGarryFoster
opened
3 years ago
0
Create the Inventory/Equip Screen
#23
ScottGarryFoster
opened
3 years ago
0
Create main title screen
#22
ScottGarryFoster
opened
3 years ago
0
Apply Rag doll when you get hit
#21
ScottGarryFoster
opened
3 years ago
0
Apply Bow and Arrow shooting
#20
ScottGarryFoster
opened
3 years ago
0
Apply Shielding Behaviour
#19
ScottGarryFoster
opened
3 years ago
0
Apply Sword Swing motion
#18
ScottGarryFoster
opened
3 years ago
0
Apply Enemy targeting
#17
ScottGarryFoster
opened
3 years ago
0
Apply Animations to Climbing Ladders
#16
ScottGarryFoster
opened
3 years ago
0
Apply Animations to Jumping
#15
ScottGarryFoster
opened
3 years ago
0
Apply Animations to Movements on the ground
#14
ScottGarryFoster
opened
3 years ago
0
Apply climbing Surfaces
#13
ScottGarryFoster
opened
3 years ago
0
Apply Climbing movement to Ladders
#12
ScottGarryFoster
opened
3 years ago
0
Apply Jump to the Player in terms of Movement
#11
ScottGarryFoster
opened
3 years ago
0
Apply movement to user input taking into account collisions
#10
ScottGarryFoster
opened
3 years ago
0
Create and give the Animator Component to the Player Movement / Combat
#9
ScottGarryFoster
opened
3 years ago
2
Create and give the Ridgedbody Component to the Player Movement / Combat
#8
ScottGarryFoster
closed
3 years ago
1
Create and give the Transform Component to the Player Movement / Combat
#7
ScottGarryFoster
closed
3 years ago
1
Finalise Gameplay Buttons and Defaults
#6
ScottGarryFoster
opened
3 years ago
1
Gameplay Inputs - Compatibility with Triggers
#5
ScottGarryFoster
closed
3 years ago
1
TDD Heightfield System
#4
ScottGarryFoster
opened
3 years ago
0
Create and Link up inputs to Player Class
#3
ScottGarryFoster
closed
3 years ago
3
Create Button Profiles so that storage of key presses can be modified and stored for a later date
#2
ScottGarryFoster
closed
3 years ago
1
Allow Gameplay Button Input for all classes by Player agnostic of key and button presses
#1
ScottGarryFoster
closed
3 years ago
2