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# Important
When I lost Wi-Fi connection after sending a broadcast, exceptions flooded the logs and it didn't recover after I reconnected.
Here is the first exception I got:
```
NullReferenceExc…
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Is C#/.Net/Mono (Unity) client planned? It would be very useful, as I've become addicted to your library while using Corona, but now we are moving to new engine and searching for an replacement (there…
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### Godot version
v3.4.2.stable.mono.official.45eaa2daf
### System information
Windows 10,GLES3, NVIDIA GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
### Issue description
Editor closes right afte…
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since the latest update this errors happen >
AutoRepair v0.0.0.0
[StorageManager.Load] AutoRepair.Options.xml
It looks like there's something wrong with your game install; try common fixes:
…
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Bro im using litnetlibmanager, after my build start on ubuntu, and im click online, is blank on play mode, and description in linux
NullReferenceException: Object reference not set to an instance o…
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Information about bug or feat
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Hello there,
I was wondering if a client is able to connect via both TCP and UDP at the same time allowing you to determine which message types you would like to send over each connection? Also, is i…
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i wanted to test the player title and checked the code. so it seems its mostly like guild icon. so i copied the guild icon stuff and replaced with player title. so far so good.
also created few tit…
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In .net8, when I send messages to Unity, I can only trigger the NetworkReceiveEvent event of Unity, but there is no such bug in. net6
```csharp
//Some c# code if needed
//.net8
serverPeer.Send(wri…
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Hello, friend! Thanks again for your great work! I've started integration of enet-csharp into my project and have faced with the problem which are not able to resolve. I'm using the code from your qui…