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Source: https://developer.apple.com/ios/whats-new/
Deprecation of OpenGL ES
Apps built using OpenGL ES will continue to run in iOS 12, but Open GL ES is deprecated in iOS 12. Games and graphics-in…
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As needed by SS-22 and SS-111
Solved when ~godotengine/godot#58927~ godotengine/godot-proposals#8006 is solved.
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hello,
does it working with Android openGL ES 3.1?
thanks.
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This is a low-priority feature.
The hard part is in designing a simple API. One should be able to specify that a VBO or texture is to be shared with OpenCL, and give an OpenCL kernel that can access …
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**Is your feature request related to a problem? Please describe.**
With compute shaders, atomics have become a big part of shaders and the lack of float support can be quite annoying sometimes. I und…
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It would be cool to have a WGPU backed for a couple of reasons
- GLOW uses OpenGL which is deprecated on Apple platforms
- OpenGL, although still extremely relevant, is a previous gen technology.…
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Uniforms are not found and not set with OpenGL renderer in the compute program. Works fine with DX11 and DX12.
I'm using C99 bindings.
Not sure how easy it would be to provide simple C repro, sinc…
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**Performant Rendering**
the default gpu pipeline used in bevy should be one that takes in to consideration concepts from guides like this [https://vkguide.dev/docs/gpudriven/gpu_driven_engines/](u…
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![image](https://user-images.githubusercontent.com/29823718/167806919-5108bdd7-c130-406d-8c26-f2a4af7ff779.png)
The skyboxes are unaffected when this happens, so it must be one of the other shaders…
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### Minetest version
```true
Minetest 5.7.0 (OSX)
Using Irrlicht 1.9.0mt10
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="min…