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I'm building a game for a tutorial series I am developing with Godot 4.0 and I am interested in adding godot mod loader to it. However, I found that it was not available for Godot 4.0. Is anyone plann…
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I have a test level with just a few create machines on it. I am building a new one and have all the belts and funnels laid out. I connect a creative motor to it to fire it up and test it out and the…
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**Describe the bug**
I installed Monster Hunter Rise using Game Porting Toolkit on Mac, and try to setup REFramework for Monster Hunter Rise but it seems to fail to start.
**Upload logs and any …
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### Description
Hello, Thank you for the great app.
With Whisky I could run Core Keeper on my m1 mac.
But there was an issue
### Steps to reproduce
1. run Core Keeper via Steam
2. create world a…
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I get the above error after running
```
brew86 -v install apple/apple/game-porting-toolkit
```
The following part of the output appears to be where the problem occurs:
```
/private/tmp/game-po…
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Hello, I have successfully install gcenx prebuilt game-porting-toolkit. But when I start steam.exe, it has no window and shows the following errors.
So how can I fix this error?
jhljx updated
2 weeks ago
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运行
`brew -v install apple/apple/game-porting-toolkit`
时,提示:
`Error: apple/apple/game-porting-toolkit 1.0 did not build
Logs:
/Users/user/Library/Logs/Homebrew/game-porting-toolkit/04.m…
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Hey there! I gave Dean Greer’s prebuild method a shot to set up the game porting toolkit, and it worked like a charm. I was able to log in to Steam, install my game, and it ran perfectly the first tim…
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Hi all,
I am in the process of porting https://github.com/mdsteele/azimuth for the web using Emscripten. The game uses OpenGL 2.1 functions, so I need gl4es as translation library.
I've replaced…
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There are compatibility issues when it comes to porting the game into the HUD. As there isn't a console to display the issue, do create a proper debugging tool in the game to make your life easier.
…