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Eg here: http://www.klemenlozar.com/frame-blending-with-motion-vectors/
Allows procedural generation of a frame of animation that is in between a two of animation frames. Works by reading the veloc…
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In this episode, I am doing a conversion of another great Procedural Formula code that I took from "The Proving Ground" (by Nathan):
http://wiki.theprovingground.org/blender-py-supershape
And turn…
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I know you said no feature request for now!
But I only put here some ideas. More or less can be implemented in blender to complete your addon.
Procedural motors, bone deformation, ghost and smooth tra…
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### Describe the project you are working on
2D and 3D test projects for RigidBody based locomotion and other types of RigidBody movements.
### Describe the problem or limitation you are having in yo…
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Since this is already a very mathy, physics-driven game, maybe the characters themselves could lean into that as well. The animation system that comes to mind is that of Rain World:
https://www.yo…
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If you wanted to procedurally animate bunch of objects from INITIAL POSITIONS into RANDOM POSITIONS, you can do that EASILY now using Animation Nodes.
No matter if you have 10 parts or 10000 parts …
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The character should be tilted slightly in the direction he is turning while running forward. It should be possible to account for angular acceleration.
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I think that it should be possible to toggle a procedural animated motion that is related to objects. Examples:
A hat tip, also referred to as tip of the cap.
Bowing (also called stooping), sheathin…
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I'm creating some procedural animations, and would like to visualize them and continue editing with theatre.
I looked into some of the code for the detail pane, and things like setKeyframeAtPosition,…
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Heey Caleb 👋
I absolutely love your tutorials on youtube and I'm a beginner in javascript and react threejs. I forked this github repository here https://github.com/TheMikeyRoss/procedural-mesh-ani…