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Hi SideFx team,
Currently, it's possible to create a material instance, change its parameters, and assign Houdini-generated textures as explained here [https://www.sidefx.com/docs/unreal/_materials…
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Maybe instead of using full-sized textures for message fields, generate the fields procedurally? (either from smaller images or using `pygame.draw` primitives)
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### Describe the project you are working on
I'm working on making something like terraria, that has to paint two textures over each other for front wall and back wall on a procedurally generated mesh…
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Hello.
This mod was installed as a dependency of KerbalFoundries2 and now all the parts of this mod (landing gears) are just black. Besides it seems to brake another mod (B9 Aerospace Procedural Wing…
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https://usebottles.com/appstore/
any chance of getting ur zbrush script added here
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```
Update MFTD to store the procedural heightmaps, along with normals, in
textures.
```
Original issue reported on code.google.com by `mcho...@gmail.com` on 2 May 2009 at 7:45
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Create twenty different images of coral reefs. They should be 512 by 512 pixels, bright but black and white, transparent, and very different. Make a coral reefs folder in the textures folder, and put …
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### Version
1.3
### Operating system type + version
Any
### Behavior
Obj files support texture vertices. I would like to use texture vertex values to alter print behavior.
One thing that co…
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### Describe the project you are working on
I'm working on a 2D game with lots of procedural generation and data-driven visual effects. Being able to efficiently pass arrays and struct data to shad…
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**Feature/enhancement description:**
For those of us who use Material Maker across devices and operating systems, the current method of linking external resources (e.g. images) in .ptex files is to c…