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shadowmage45
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TexturesUnlimited
KSP Shader, Texture, and Modeling Utilities
GNU General Public License v3.0
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Add support for deferred rendering on main shaders
#109
LGhassen
opened
5 months ago
0
(Question) Is there any way to make pieces with the TU/Metallic shader brighter in darkness?
#108
rettoph
opened
1 year ago
0
(bug) TU button on the bottom right in editor freezes the game.
#107
Kerbal410
opened
1 year ago
0
B9 Procedural Wings with TU changes P-wing Textures After Reverting to Launch when BDA is Installed
#106
VostokV5
closed
2 years ago
2
Reflections not rendering (except for VAB part selection menu)
#105
gameskip
opened
2 years ago
0
Add AssemblyInfo file with `KSPAssembly` attribute
#104
siimav
opened
2 years ago
0
Increase max KSP version to 1.12
#103
NathanKell
closed
3 years ago
2
My shaders are dull i tried everything from reflection refresh and what not
#102
parkerman-com
opened
3 years ago
0
Transparent Jet Engine Parts Bug
#101
DarkWhiteParadox
opened
4 years ago
0
Include SSTUBuildTools
#100
simonmeulenbeek
opened
4 years ago
0
fix for NRE
#99
simonmeulenbeek
opened
4 years ago
0
Debug Exception
#98
Electrocutor
opened
4 years ago
6
[Bug] If Textures Unlimited receives invalid configuration, it creates uncloseable window
#97
Monniasza
opened
4 years ago
0
Does this mod work under Linux?
#96
a23s4a
opened
4 years ago
18
TU Transparent Shaders - issues on some models
#95
shadowmage45
opened
4 years ago
0
TU/Metallic not reflecting environment
#94
YuyouWu
closed
4 years ago
1
TUPartTools
#93
shadowmage45
opened
4 years ago
0
TUTools - Add support for BC5 normal maps -- both reading and export
#92
shadowmage45
opened
4 years ago
0
Project Cleanup - Split Visual Studio solution/project from SSTU
#91
shadowmage45
opened
4 years ago
0
Issues with Stock Normal Maps
#90
shadowmage45
closed
4 years ago
0
Sub-Mod - Stock Reflection Fix
#89
shadowmage45
opened
4 years ago
0
(Question) Is it possible to change the max distance at which TU is active?
#88
jrodrigv
opened
4 years ago
4
Icon Shader (PBR) - Boost Brightness
#87
shadowmage45
closed
4 years ago
0
Inconsistent TextureScale Handling in ShaderProperty.cs
#86
DRVeyl
closed
5 years ago
1
Documentation - UV map export + shader loader
#85
shadowmage45
opened
5 years ago
0
Add documentation to wiki on preset color groups
#84
shadowmage45
opened
5 years ago
0
KSP 1.8 Support
#83
shadowmage45
closed
4 years ago
0
TU 2.5.8.23 on KSP 1.6.1 issues with shaders and KzProcFairingSide* textures
#82
Gordon-Dry
closed
4 years ago
0
NRE From TexturesUnlimitedDebug
#81
marr75
closed
4 years ago
1
TexturesUnlimited parts have no models
#80
PlasticGuy131
closed
4 years ago
1
OSX - Inverted screen coords in icon shaders
#79
shadowmage45
opened
5 years ago
0
Recoloring - Config-defined PresetColor sets.
#78
shadowmage45
closed
5 years ago
0
KSPTextureSwitch + Recoloring - No symmetry update in editor
#77
shadowmage45
closed
5 years ago
0
Editor Reflection Fix
#76
shadowmage45
closed
5 years ago
0
KSP_TEXTURE_SET -- COLORS block doesn't accept byte notation for colors
#75
shadowmage45
closed
5 years ago
1
KSPTextureSwitch - doesn't use default colors from selected set -- always persists colors from first loaded set
#74
shadowmage45
closed
5 years ago
0
TextureSwitch - grabs transforms from children parts in the editor
#73
shadowmage45
closed
5 years ago
0
TextureSets - Shader params not reset when switching sets
#72
shadowmage45
closed
5 years ago
4
Recoloring - Add 'detail mix' slider to UI and functions to shaders
#71
shadowmage45
closed
5 years ago
0
KSP 1.7+ - Reflection Issues
#70
shadowmage45
closed
4 years ago
0
Dark icons in VAB/SPH
#69
TheDestroyerKSP
closed
5 years ago
0
Breaking Ground Storage Unit Inventory Icons not Displaying
#68
Joker58th
closed
4 years ago
9
TU - Memory Leaks
#67
shadowmage45
closed
5 years ago
4
TU - Clear collections on ModuleManager data reload
#66
shadowmage45
closed
5 years ago
1
We need versions compiled for older versions!
#65
MrBruz
closed
5 years ago
6
Access to BUILTIN Textures
#64
GER-Space
opened
6 years ago
1
Question: Are Texture set's global?
#63
oyster-catcher
opened
6 years ago
2
-force-d3d11 some VAB icons still blue-haze
#62
Gordon-Dry
closed
4 years ago
2
Dark R&D icons
#61
Gordon-Dry
closed
4 years ago
1
Request, if even possible: part color influences skin temperate increase in sunlight
#60
Gordon-Dry
opened
6 years ago
2
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