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As it is now, we have orthogonal projection (via `Transform#project2D`) and frustum projection (via `Transform#project3D`), but it would be nice to have perspective projection as well. This can be don…
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This design review encompasses the ongoing work in the branch https://github.com/ammarhakim/gkylzero/tree/gk-g0-app-gpu-hack2024 for the GPU hackathon.
The main restructuring of the code is a targ…
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The rotation arcs for the gizmo can very noticeably stretch and warp outside the outer rotation ring when the projection matrix is created with a FOV greater than 45 degrees (the screenshot has a FOV …
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Right now SpriteBatch is using a vector2 for the mid-point of the screen, to determine the orthographic projection. Using projection and transformation matrices will make it easier to work with camera…
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I would like to get the projective camera matrix of the rendering engine. But the code is commented out in the plugin.
FExecStatus FCameraCommandHandler::GetCameraProjMatrix(const TArray& Args)
{
…
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## User Story
For our [custom layer implementation](https://deck.gl/docs/api-reference/mapbox/overview) to properly match the base map in an interleaved 3D context, we need access to the projection…
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_From @andreasplesch on December 3, 2016 15:59_
https://w3c.github.io/webvr/#dom-vrframedata-leftprojectionmatrix
There seem to be a number of assumptions being made when the spec. language strong…
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## Environment
* OS Version: Ubuntu 20.04
* Source or binary build? Source Build
## Description
* Expected behavior: The camera projection matrix changes when the resolution of the camera's imag…
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I'm currently performing inference on BEVFusion using a different dataset, but there seems to be an issue with the lidar2image matrix I've computed. I'm interested in understanding how the lidar2ima…
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How can we get the intrinsics and extrinsics (projection matrix) of the camera? Then we can project the world coordinates to the image coordinates.