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Hi, don't get me wrong, the Quine is already awesome, and I like the language count 128. I just noticed Q is the only Latin letter not represented.
A.
The few I (you too?) know of are all problema…
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Getting the following error:
Mod_LoadModel: progs/s_exp_small.spr not found
Vanilla Quake starts fine with Quakespasm-Rift.
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Building on #21, I want free up my harddrives by only extracting maps when I load them
Rather than add even more complex infrastructure to `tests/megatest.py`, I'd rather just use paths into archives…
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### Discussed in https://github.com/nzp-team/nzportable/discussions/849
Originally posted by **conbobcob** July 19, 2024
I noticed when you reload your last bullets in reserve it adds more tha…
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I guess this is a rather odd request, but I would really like to map for this game in TB2:
http://www.kepuli.com/force_leashed/
It supports Q1 maps but currently everything is very Worldcraft focused…
poVoq updated
3 years ago
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Follow up on #837
**Screenshots/Footage**
![image](https://github.com/user-attachments/assets/6a10f6c1-02b0-4161-a497-f5148497b4a4)
**Affected Platforms**
- FTEQW (Windows, Mac, Linux, We…
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Hello!
Nehahra is a very old mod but I think it should be supported fully. I have the NehQuake source code for VS2019 without fmod (replaced with libxmp and sdl2).
Many of the FS functions in NehQua…
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Darkplaces is very advanced Id Tech fork – it has realtime lights, parallax mapping, deluxe maps and other fancy stuff. But it has some weird limitations – like having one cubemap at one game map. It …
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Just in case you decide to look at it again :) getting an pf_ function error when trying to play nehara, strangely the demos work.
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Steps to reproduce the behavior:
1. Die
2. Notice you can melee
Video:
https://youtu.be/dr5LH7KtSNQ