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Tested using Quakespasm 0.96.3.
While trying to finish this particular puzzle, I ran into multiple problems, some which appeared on my first playthrough, others only upon reloading that save later.…
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Topic says it all. I need some instructions. 🙂
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Having install the high res texture pack, all textures look great, except all animated textures, such as water, lava, portals, all look like a black texture with a strip of rainbox coloured noise acro…
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Map in images is tainted5 from Tainted https://www.slipseer.com/index.php?resources/tainted.249/
Save at the spot [s0.zip](https://github.com/sezero/quakespasm/files/12009172/s0.zip)
QuakeSpasm
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There seem to be no support for `QuakeEX.kpf` file, in Dimension of the Machine for example there is a problem with strings not showing (like "This hall selects Normal difficulty), also in map `E5M1` …
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Tried building from the source following instructions, but it fails on linking stage :( (although I was doing release build, not debug build and x64 if that makes any difference)
I went over includ…
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Make a patch that add a transparent HUD from QuakeWorld.
![image](https://user-images.githubusercontent.com/777125/136537548-b0c32f7f-a2a6-4d41-b125-4f2a4de793d0.png)
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The game can be seen on monitor, but the white SteamVR room changes to black screen after starting. I can see that head tracking works ok by moving the HMD and looking at the monitor.
HMD: Lenovo E…
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In original software renderer the particles are "bigger" and "fatter" even in higher resolutions and at a distance as well. Would be pretty cool to have an option to get that look or at least close to…
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Observed in my map, the player is unable to jump up on top of a block that's 64 units tall when gravity is set 550 in QSS if host_maxfps is set 200. Setting host_maxfps to 72 fixes the issue and match…