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Introduce an optional system in which for example the rarest totems are granted with a legendary tag. This tag could be in the lore of the item or using Minecraft's in-built rarity system depending on…
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When using collection export, clicking export generates an alert stating "No cards found! No cards, that match your filter were found!"
This seems to occur regardless of whether sets, rarity, or v…
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_Wield a Rarity_ should interpret the action die properly.
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It seems like [Legendary Tooltips](https://modrinth.com/mod/legendary-tooltips) is unable to correctly get the rarity of items displayed on the EMI, causing it to display as "common rarity" style.
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Im using both custom 5e and rarity colors and im having "issues" trying to set the color of a new type of item with the corresponding tier, can this be done?and if the answer is yes how can i do it?
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A game for the players to earn points by catching and then selling fish.
Aspects:
- Consume "bait" each time you go fishing
- Different types of fishing rods, either for different effect a…
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How about an optional feature that let's you set how common you want a unit to be?
So for example something like being able to set
> Squad leader = 0.11
> Team leader = 0.22
> Rifleman = 0.5
…
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I don't understand how the rarity system is working.
I have one of my file renamed to Santa_sr, which means that it is supposed to be super rare.
When I look at the results, there is a ton of Santa_…
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In GitLab by @ghost on Apr 11, 2020, 16:54
Simply just the whole rarity system of seeds and monsterplants.
**NOTE!** Monsterplants rarity is NEVER 0 in Habbo.
**How they function in MS?**
The rariti…
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This has worked wonders for me so far. The only issue I am having is having some files be rare or super rare. I have labeled the filed name with either "_r" or "_sr" and when I build it out, each buil…