-
![image](https://user-images.githubusercontent.com/65288602/175771742-d1d0aad5-c6d4-4aaf-917a-ab51d85e52b6.png)
![image](https://user-images.githubusercontent.com/65288602/175771736-a3aee2b2-2684…
-
When issuing a CTRL+move command in shallow water, Iris and Aspis run ahead of ground troops, which are slowed by watery bits, breaking formation.
-
Some quick ideas regarding island generation and customization.
### Island size
### Island rarity
### Island min max distance from continents
### Island falloff (how quickly the terrain dr…
-
### Game and System Information
The Battle for Wesnoth version 1.19.4+dev (f79e8b444cc-Modified) x86_64
Libraries
=========
Boost: 1.75
Lua: 5.4.6
OpenSSL/libcrypto…
-
[ 14%] Linking CXX executable test_issue
Built target test_kahan_sum
Undefined symbols for architecture x86_64:
"boost::iostreams::file_descriptor::seek(long, std::_Ios_Seekdir)", referenced from:
…
-
## Describe your suggestion
Baritone should have an option to perform parkour jumps over shallow water. Sometimes the bot already does this, but, it does not do so in series.
## Settings
`allowPa…
-
### Describe the content or mechanics you are proposing.
We need an LOD (Level of Detail) feature. LOD is an optimization technique that simplifies rendering details at lower zoom levels, such as rep…
-
Recent update added waterlogged leaves which in my opinion makes the addition of water into maps slightly easier since it won't flow into carpet or leak or anything like that, so firstly new block req…
-
Currently, we load from the input and copy that 1:1. This leads to TC at least not removing fatigue if users edit water to be shallow. It also means users can’t make a piece of water non-/fishable.
-
A user (@mmmmansour) has a question about soil data preparation functions.
He launched one simulation using the default `load_iSDA_soil_data()` function, and the other using `load_iSDA_soil_data_al…