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i really like this mod, so please take care of it if you find time. i have few suggestions that you may want to hear?
p.s: im not requiring you to do so, i just wanted to see this mod at it's best.
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This tracker is for all physics issues that affect Godot Physics 3D.
Note 1: Issues that are reported on both 2D and 3D are listed here and in #45334.
Note 2: Issues that can be reproduced o…
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I started a small project with neovis.js today. Everything works fine at first look but now I observe a problem:
Rendering my graph the first and second time works fine. After that every new renderin…
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create dictionary of computational codes using `ami-dictionary`
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##### Minetest version
```
Minetest 5.3.0-dev-454dbf83a-dirty (Linux)
Using Irrlicht 1.8.4
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_GETTEXT=1
USE_SOUND=1
USE_CURL=1
USE_FREETYPE=1
USE_LUAJIT=1
…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
The current implementation of Physics3D Nodes:
```GDScript
- Collis…
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I've tried to build this feature/cmake branch with spack. My package currently looks like this:
```python
# Copyright 2013-2020 Lawrence Livermore National Security, LLC and other
# Spack Project…
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Let me first say that I really like your book and its presentation style that does not lose sight of the Forrest for the trees. In particular I really like the autodidact approach and starting from fi…
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### What happened?
Without shaders the water flickers ( ref video https://youtu.be/Ra3iLBlx93Q )
With shaders the shader on the water seems to be badly bugged where it effects are partially not a…
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I found out that in case if both interacting objects have colliders and only one body has physics shape everything goes fine and trigger events are correct, but in case if both have rigidbodies at the…