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Let's create a few pieces of documentation to describe Vega Strike for newer contributors:
- [ ] Describe Vega Strike in 100 words or less (multiple sentences).
- [ ] Describe Vega Strike in a sin…
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# Problem
The current pathfinding system often takes a long time to find a valid path if the distance between starting and ending locations are large.
# Suggested Solution
I would suggest switching …
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### Godot version
3.4.2 win32, 3.4.2 (Mono) win64, 3.5-beta1 win64
### System information
windows 10, GLES2 and GLES3, Intel(R) Iris(R) Xe Graphics
### Issue description
See "steps to …
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### What is your issue?
I'm trying to perform 2D interpolation on a large 3D array that is heavily chunked along the interpolation dimensions and not the third dimension. The application could be ext…
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Hotfix build.
New Features and improvements:
- Physics Engine: the integration method has been reversed back as it was causing some sinking issues on low FPS.
- Tutorial: the basic training wil…
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Please add an option for periodic nozzle wiping, to avoid accumulating blobs on the nozzle that stick to the print and cause print failures.
For example an option to wipe the nozzle every X mm of f…
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### Links
- Paper: https://dl.acm.org/citation.cfm?id=3173772
### Authors
- Leona Holloway, Kim Marriott, Matthew Butler
### Abstract
- Tactile maps are widely used in Orientation and Mobili…
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## 参考モデル
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This isn't an issue, but not sure where else to talk about this.
I just finished proof of concept of a Check-in security badge we use at our Church.
https://github.com/pastorhudson/PCOBadge
Wh…
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### Describe the project you are working on
A 3D procedurally generated sci fi space station first person action/horror game.
### Describe the problem or limitation you are having in your project
…