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I created a game level in a game project and then grouped a whole bunch of pickups that were placed. Now I can place this group anywhere in that level over and again. That is quick and efficient.
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### Godot version
v4.0.beta1.official [20d667284]
### System information
Windows 11 Pro, AMD Ryzen 3 3200G with Radeon Vega Graphics, Vulkan Clustered
### Issue description
Editor crashes when re…
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I followed the tutorials, created a MTerrain successfully, and added an MGrass node. I added grass, and everything worked fine. However, upon opening a separate 3D scene, the grass from the first scen…
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I have some ideas for a new UI for mterrain editor
I have made 2 mockups.
1) New MTools panel:
![image](https://github.com/user-attachments/assets/66b97143-2aa7-4354-8e7c-79534f7a3b58)
Bene…
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我有一个prefab,**参与打包**,prefab里有一个GO,GO上有一个Terrain组件,Terrain组件中用到一个材质TerrainMat,材质TerrainMat使用CusTerrainLit shader
打包后,我打印log来看,材质是存在的,但是地形完全透明,看不到
我可以确定地形是被正确创建了,因为碰撞体存在
在editor下是正常的
unity版本是2021.3…
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I’m having a problem with the Next Pass in MTerrain. When I create the terrain, both through the editor and via code, the Next Pass is not being applied. I can only see the Next Pass when I manually r…
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Mac OS Sierra
I set a breakpoint in a header I'm including in "main.cpp" called "Terrain.h". I run the program and hit that breakpoint. If I click on the breakpoint in the editor to remove it, an a…
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Thanks for your amazing work, this will definitely save people a lot of time.😃
The sample map is easy to use, but it is difficult to configure on some of the more complex tilesets, such as this one…
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In addition to the editor's terrain and scenario modes, the editor has a couple of situations where it loads from a .cfg file but uses terrain mode.
Logging this as a reminder to myself to do two t…