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### Is your feature request related to a problem?
When you're editing a tile set, you have three editors available: Brush Builder, Tile Animation, Auto Tiling. A new editor for editing individual til…
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# Description
_Video with the problem is attached below_
When using a terrain (hfield geom) in Unity, physics collisions may not match the rendered visuals. This happens in case when terrain dat…
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Todo
- [ ] Different color for defined regions, and no regions (white, grey or maybe white at .50% opacity)
- [ ] Different color when the mouse is over it for add (green) and remove (red) when usin…
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User request message from ticket [Ticket #190761]
Feature Type: feat_addition_ingame
Description: It would be a super addition to GMS if users are able to define a boundary in room editor and assi…
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**Description:**
Pinning the terrain item in the editor hotbar sometimes results in an error. The other items don't seem to have any issues.
**To recreate:**
Run the editor and open the item sele…
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### Describe the project you are working on
RTX extension for Godot
### Describe the problem or limitation you are having in your project
This is a development wise issue not an actual, Imagine we …
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### Tested versions
- Reproducible in Versions 4.3 and 4.2.2, both using a TileMap and a TileMapLayer.
### System information
Windows 11 Godot 4.3 stable, compatibility mode
### Issue description…
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ERROR: Parser bug: Mismatched external parser.
at: (modules/gdscript/gdscript_analyzer.cpp:909)
SCRIPT ERROR: Parse Error: Cannot infer the type of "i" variable because the value doesn't have a s…
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Implement an editor which allows the terrain vertex data to be conveniently edited directly in-world.
In the meanwhile, as a workaround, Tundra can use image files as heightmap refs to allow live-upd…
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**How will this feature improve the game?**
The main reason why map developers use the unity engine is to create custom terrain, as within AoTTG this has always been quite limited. We want to add so …