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### Description
Debug log while network testing a Host Build with an Editor Client
### Log
[Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameOb…
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Hey guys, I saw in this post that Unity server and Unity client are not working together ATM. Is this still the case? Can I somehow use both?
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@treisto T…
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When switching to a space that has a window of Unity Editor open it takes 3s or longer until the space switch actually takes place visually.
## Checklist
- [x] I've searched for duplicat…
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Currently, my project contains a server app and a client app (they are from different Unity projects but they could communicate with each other using Netcode for GameObjects). The NetworkDiscovery was…
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Hi,
By calling the desired service with Call(request) from a Unity client, the service implemented on another C++ process executes its callback and builds the response, so that Unity can receive an…
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Write a DAG/Task that invokes the DS Docker container to stage-in data from the DS catalog.
Eventually this Task needs to be executed as part of the new Application Package CWL DAG, and followed by th…
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Hey Juan Carlos,
thanks for engaging with the community on your lovely project!
Since a lot has changed since the last time I worked with your project, I got two things on my mind:
1. Is it poss…
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The project cannot run directly for the CN server. I made some modifications, and somehow it works.
1. Modify `login/login.c` and replace `https://battle.net/login/?app=wtcg` with `https://account.…
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[Netcode] A ConnectionRequestMessage was received from the server on the client side. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technol…
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**Describe the bug**
The current Iceberg dependency version is [1.5.2](https://github.com/unitycatalog/unitycatalog/blob/main/build.sbt#L187), which uses `%1F` as [namespace separator](https://gith…
szlta updated
2 months ago