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**Last update:** 2024-05-14 fully.
**Name / New version / Used version**
```[tasklist]
- [x] - amd-fsr - 1.0.2 - 1.0.2 - https://github.com/GPUOpen-Effects/FidelityFX-FSR
- [x] - amd-fsr2 - 2.…
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I see the leaf node type is triangle for building the BVH model in the old FCL lib (Another one is point, and I've never used). The reason might be that you must take the leaf as a convex shape when y…
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Hi Kmamou
Greetings
We love your Addn but am having difficulties with your repository. I note this update [blender_vhacd]([url](https://github.com/andyp123/blender_vhacd/releases/download/v0.35/bl…
ghost updated
5 years ago
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While trying to use VHACD with simple cube, it works, while trying to use it on a more complicated model
http://i.imgur.com/njQwN3L.png
i get the no meshes to process error
http://i.imgur.com/QFBFl…
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Hello,
I want to report an error which occurred during the tutorial for the Niryo following this tutorial:
Link [Unity-Robotics](https://github.com/Unity-Technologies/Unity-Robotics-Hub/blob/main/…
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Convex decomposition with params produces bad shapes.
I would like to use triangle colliders, because they provide better shapes (for dynamic bodies), but they break completely with `ccd` enabled, …
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I built a project with the latest V-HACD code and was try to speed up Hull generation by using the oclAcceleration option. However, the call to clEnqueueNDRangeKernel in VHACD.cpp returns CL_OUT_OF_R…
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[error.txt](https://github.com/user-attachments/files/16627800/error.txt)
While installing using the instructions for the ChatQnA example on Xeon. The following errors occur( error.txt). These seem…
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## Outline
Optimize the current convex hull algorithm to improve robustness and efficiency.
## Details
The current implementation (quickhull) have cases in which it cannot handle, and will re…
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Hi, trying to integrate this to http://github.com/godotengine/godot
Unfortunately, we also bundle Bullet, so your code just repeats Bullet classes.
Can you switch to another quick hull library, or…
reduz updated
5 years ago