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Starting point for people who want to help optimize PCL compile times
## Your Environment
* Operating System and version: 🤷‍♂
* Compiler: clang-9 (required)
* PCL Version: HEAD
## Context
I…
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Published from my internal TODO list in case someone would want to play with these.
### Image and texture formats
- [ ] `Sdl2ImageImporter` using [SDL2_image](https://www.libsdl.org/projects/SDL…
mosra updated
8 months ago
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### Tested versions
- Reproducible in latest master 1bd740d18d714f815486b04bf4c6154ef6c355d9.
- Not reproducible in branch 4.3 on v4.3.1.rc.custom_build [ff9bc0422].
### System information
G…
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Hi,
So I'm thinking of using ImGui for doing a basic node graph that can be used to edit materials. There are lots of programs that does this but for example:
http://keenleveldesign.com/pimp/protool…
emoon updated
7 months ago
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Bevy should have an extensible visual editor capable of the following:
* Visualizing / editing scenes
* Visualizing / editing hierarchies
* Extensions
* Interacting with live app data
cart updated
5 months ago
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**Godot version:**
v3.2.2.stable.official
**OS/device including version:**
Windows 10, run through Steam (API v020)
**Issue description:**
Sometimes, when I go back to the Project L…
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I would like to see a feature for having properties based on a cell in a layer rather than base it on the tileset. Tileset is too global. If I have a small sample of tiles in a map that need one spe…
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Nice surprise that your project is on shikadi's modding wiki (I am the one who started the topic actually).
The binary release does not work:
![2017-03-07 21_25_27-hi-octane level editor - amazo…
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**This is Part 1, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/oc…
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**This is Part 12, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…