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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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I started to investigate out why the performance is so slow. On Rust version I am getting 9k circles, on new one I am getting 6k circles. So about 33% slower.
I am using [Instruments app](https://m…
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### Tested versions
Tested Versions:
Current Version: Godot 4.4.0 dev3 (commit hash: [insert commit hash here if available])
Reproducibility:
The issue is consistently reproducible in the cu…
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I gave the game a try, but there are problems:
- When Godot Editor opens, it has a lot of lag, but the scene looks empty.
- When I run the game, I can't see anything but a blue square on a blue backgr…
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### Tested versions
- Reproducible in Godot 4.3 Stable (v4.3.stable.flathub [77dcf97d8]) (and perhaps 4.2, as I already had the issue in the past but didn't spend much time on it as I assumed it was …
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### Describe the project you are working on
A game where cutscenes are created as TSCN scenes and need to be seamlessly played back when needed.
This is when you want to seamlessly cue up the next…
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In the process of extending a script, this is run:
https://github.com/GodotModding/godot-mod-loader/blob/e3e795bd040de157c4b996ed50d4bd670132b8b6/addons/mod_loader/internal/script_extension.gd#L100-L…
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Porting `HappyCrush` to godot 3.0 current master branch will be moved to `2.x` branch and godot 3.0 based project will be in `master`.
This will include
> Level Manager
> Scene Manager
> Game S…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
-
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…