-
In Jedi Knight : Jedi Outcast, force push didn't make that zoom effect, It would be nice to be able to disable it, as it seemed to be hard coded last time I checked.
-
In MP, when you finish loading a map and get ingame as spectator, the screen abruptly cuts to the ingame view, and your camera does this hiccup motion. Like, it jerks forward and back really quick.
I…
-
I just updated the server side build of JA++ for my clan which wasn't done since april and I encountered a few bugs.
- When I spawn an npc ship e.g. z-95 and I'm trying to get into the ship I got dis…
ghost updated
8 years ago
-
I've compiled OpenJK with MSVC 2010 in debug.
I've launched openjk_sp.x86.exe but it doesn't show any fonts in menu.
![fonts](https://cloud.githubusercontent.com/assets/9358055/8089454/49b357c6-0fa8-1…
-
> there's also the issue of linux using 100% cpu
> see ioq3/qcommon/common.c NET_Sleep call
> we'll need to adjust our code to match that
> client-only, not dedi
> linux, i assume, but when we remove …
-
Ive readed this in the changelog
[+] Added cg_fovAspectAdjust to correct field of view on non-4:3 aspect ratios
[+] Added cg_fovViewmodel to adjust the field of view for first-person weapons
so, in-…
-
There is at least "Glow" effect in JKA that's missing in JKO. Find a way to enable it (setting config option doesn't do any good).
Civil updated
8 years ago
-
My people in EFF reported that after i updated Ja++ on our servers sometimes players got disconnected with an animation error:
Bad animation number: 1963
On time when I tried to connect to the serve…
ghost updated
8 years ago
-
After building OpenJK on Linux and Mac (I've tried both) the outputted files are in a deep maze of folders inside the folder with the executable. For example, jagamex86_64.so is outputted in [build d…
-
This thing in codemp/qcommon/msg.cpp
```
{//pilot riding *inside* a vehicle!
MSG_WriteBits( msg, 1, 1 ); // Pilot player state
numFields = (int)ARRAY_LEN( pilotPlayerStateFields ) - 82;
…