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I've been looking around and I couldn't find anyway where I can import an FBX file with camera animation onto a CineCameraActor in Sequencer. Is there a way to do that?
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I'm using a code snippet from Jitter3D Physics Engine to extract vertex and index data from a Model for use as a collision model, but after of the usage of the **MeshModelPart.VertexBuffer.GetData**, …
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### EDIT:
Ok, I figured this out. All the code is in FbxMeshGeometry and the code is clear. Closing the issue.
I have found the transformation code in FbxMeshGeometry.cpp. By line 116, tempVert…
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Hello,
I would like to use this lib to create some navmesh that could be used by the detour module afterwards. However, I find very little info about the input file structure I should give to recast …
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Hi,
we are currently running into an issue with texture image orientation.
The [glTF 2.0 spec](https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#images) says the follo…
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Till this moment animation actions include only bones including special bones for locations and rotations of objects in hands. State of the objects and information of which object in which moment of a…
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(Reposted from the original branch)
Here are 2 files from Kamen Rider: Transcend Heroes (was Storm Heroes) (com.bandainamcoent.riderstorm) (Android)
Seems to be using 5.4.0 and don't open normally or…
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##### Description of the pr…
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Hi,
pretty cool project!
I got it building with fbx supoprt and I can build a skel and anim and view the skel/anim... :dancing_men:
Just wondering if there's mesh texture support, or if its plane…
gwald updated
7 years ago
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For some reason, it seems like 3DS Max 2017 loads the fbx differently than 3DS Max 2014. The smoothing is what it's like in-game, but the vertex colors are all broken.
![Linksonic smoothing in Max '17…