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## Describe the bug
PokePointer: During OnTouchDown, the FocusedObject and SelectedObject fields are null
## To reproduce
Set up a breakpoint in any OnTouchDown handler and inspect the poke point…
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## Overview
I noticed that while updating a collection using the ScrollingObjectCollection that the clipping bounds were much larger than they should be. Turns out this was because somewhere up the h…
JYBA1 updated
9 months ago
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## Describe the bug
When importing the Foundation .unity package, you get the warning following warning. This issue only happens with Unity 2018.
`Asset 'Assets/MRTK/SDK/StandardAssets/Models/Sp…
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## Describe the problem
Currently when using a controller the user cannot perform any standard recognized articulated hand gestures (ie. poke, bring up hand menus etc.)
## Describe the solution…
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## Describe the bug
If an object has the components listed below, objectManipulator's rotation is inverted when air tapping a point on the object and moving hand left and right.
- objectManipula…
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## Describe the bug
On runtime something is switching of the light component of the directional lights (in my scene but also the example scenes)
## To reproduce
Steps to reproduce the behavio…
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## Describe the bug
When the user switches MRTK profiles while using the in-editor player, input simulation will act in unexpected ways and the Unity Console will generate 999+ camera errors.
##…
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## Describe the bug
Mixed Reality Feature Tool crashes after click Discover Features
## Screenshots
![image](https://user-images.githubusercontent.com/13743806/119432106-5668c800-bd46-11e…
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## Describe the bug
I'm seeing some strange behavior on the objects in HandInteractionExamples which contain both BoundsControl and ObjectManipulator.
I weirdly was even able to get into a state…
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## Describe the bug
Hi everyone. I'm currently trying to allow userto enable or disable the objects collision in runtime.
As far as the Rigidbody can't be disable, I tried to removed it and add it…