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Does Godot care about the consistency of method names? It seems to be using "pos" and "position" randomly.
List of methods and variables using "pos" (bind_method.*[^a-zA-Z]pos[^a-zA-Z])
…
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Hi, I’m currently merging MathBox.js and Reveal.js for a personal talk, and hope to get a Reveal.js plugin out of it.
Unfortunately, I had to dig deep and ugly to get things to work if the slide Math…
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**Operating system or device - Godot version:**
win10-2.0.3
**Issue description** (what happened, and what was expected):
![default](https://cloud.githubusercontent.com/assets/10054853/15475934/0cec4…
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When making a shader with ShaderGraph and deleting a node that's already connected to the chain, sometimes all other nodes reset their position and "stick" to the cursor (often fail to do so).
For ex…
ghost updated
7 years ago
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**Operating system or device:**
Win10 64 bit; 24 gigs RAM; third-gen i7 CPU; ATI HD 7xxx GPU
**Issue description** **(what happened, and what was expected):**
When deleting a node in the visual node …
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**Operating system or device - Godot version:**
Ubuntu 16.04, master https://github.com/godotengine/godot/commit/a0dd7ec171001f9b9a14bafc0c9ed12623908984
**Issue description** (what happened, and wha…
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**Operating system or device - Godot version:**
Ubuntu 16.04, master https://github.com/godotengine/godot/commit/a0dd7ec171001f9b9a14bafc0c9ed12623908984
**Issue description** (what happened, and wha…
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Hi, Godot Developers.
First of all I want to thanks to all of you for creating great game engine with very permissive license. Your effort will help many developers and students with tight budget to …
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Shader Graph by @unconed is pretty awesome. It is a true GLSL shader graph with auto-inspect capabilities.
Here is some example code:
GLSL snippets:
```
attribute vec3 color;
varying vec3 vColor;…
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I was looking at the ThreeJS materials. There are four materials that are nearly the same thing. Basic, Lambert, Phong and NormalMap.
NormalMap seems to have all the features of Lambert and Phong a…